CIU Weekly blog overview: (week 3) Secret Inteview Techniques

Report:

Something interesting that was shared in this weeks lecture was the fact that Interviews with potential employers are designed to find out how you approach tasks and how your mind works. Although some questions may not be perceived to find out these things to the untrained eye. Also the fact that you can be innovative and “fake it till you make it” in any industry.

Something I understood from this lecture is that all interviewers look for the compatibility you have with the studio or company that they are running.

Something that was said is that it is very important to research the company before you attend the interview, this way you know how to answer their questions correctly and seem keen for the job at that you are applying for.

Relating:

Through my own experience, Interviews can be extremely stressful if you let it be. You have a much better chance of looking more professional the more informal you are yourself.

This is obvious because we say things we really don’t mean when we are nervous. We give off a vibe that does not represent us effectively.

Reasoning: 

The significant advice for me from this lecture was that Graphic Designer employers want to know what my design process looks like. To do this I can keep my ideas in a sketchbook to show a good representation of how my mind works before completing the final products (which I would also show them in the portfolio.)

A story I heard from my own CIU lecturer Heli Puhaka was about a Jr. Designer that got into her profession by showing her sketchbook to the employers. They realised that in that sketchbook was the same kind of reasoning that they were looking for, so they hired her. This supports my previous statement for many obvious reasons.

Reconstructing:

The take away from this lecture for me would be to delve as deeply as you can into every company you apply for, and to adapt your portfolio, CV, and your apearence to accord for the  company you are applying to.

The next Interview I have will be well prepared for. I am currently building my own portfolio, and I plan to start applying once I am satisfied with the work that is in this showcase.

I now see interviews in a different manner. They are not only testing you for their occupation, but they are observing how your mind works. So being skeptical of even the most abnormal questions can lead to success in future interviews.

Creative Media Lecture Overview (Week 2)

Your Income & Your Art

read @:  Your Income & Your Art Lecture

In this online lecture, we have looked into the different occupations and resources that we can use, as creatives, to make an income, and make a living.


Report:

I found that commissioning can be very interesting, and very helpful to a practicing Graphic Designer like myself. although I am only starting, I can still practice my skills and be paid for doing so. Although It may require underpricing my labour, the more commissions I receive, and the more well-known my works get, can lead to my own success in this career.

I also understand that in order to be commissioned, many artists in the industry publicise their skills using social media, and other resources.

One thing I learned from reading through this online lecture, is the funding capabilities of organisations like ArtStart, and the Awesome Foundation. These organisations are looking to fund projects that I may be looking into in the future.

I also now understand the possibilities of projects that I can do with crowdfunding, that could never happen If I had to fund it myself.

Relating:

Commissioning, for me can be a useful way to earn an income and get my designs out there and gaining recognition. I have not done any commissioned art as of yet, but I am very open to doing so in the future.

In the future funding from organisations like Art Start etc. can be very helpful, but the requirements of documentation providing proof of intent and progress towards goals may be difficult to handle.

Crowdfunding on the other hand is an extremely helpful resource that can help me through projects that I could never accomplish on my own. Projects like wall art, where I can decorate walls in public areas with my designs, or even bigger projects like starting an international business selling my own graphic designs on different types of apparel. That specific project is also known to use consumer sales, which I also have a better understanding of from reading through this lecture.

Reasoning:

Significant topics in these areas will be:

  • Must I need a team to get funded by foundations?
  • Their will be need for constant updates during crowdfunding or funding of any sort
  • commissions will only be part-time projects, but….
  • commissions can also be used for licensing and royalties to acquire recognition for my own designs

But one thing I didn’t get an understanding of is how I should price my designs, although I know these new techniques such as: Prestige Pricing, Penetration Pricing, Comparative Pricing, Hardest Dollar, Intangible Terms of Sale, Selling Time over Money, “Useless” Price Points, Sales and the Power of 9, How am I meant to price my works and which of these techniques are best to use? Or when should I raise prices, or even how by much?

Well, according to this consultor’s blog, How To Price Your Art, it is recommended to raise it by 10-25%, closer to the 10% if you are consistently selling well. Alan Bamberger states here that researching and comparing your art types and pricing is the best way to fairly price it in that industry. I agree with what he has to say, and will follow similar steps when the time to price my own works come.

There are issues with pricing of work though, Alan also mentions how you may lose fans, customers and clients just by repricing your work higher for no valid reason, or even by letting the client price it’s worth by themselves. This is because people don’t want to be gauged by being observed by artists so that they can estimate their economic state. These ethical issues may arise in such industries.

Reconstructing: 

So whats the take away? Well for me, they include be fair in your pricing, don’t sell yourself for cheap labour, and use outside resources to gain publicity.

Their may be a whole crowd of your admirers that would love to see your work become widespread and successful, so why not use that fact and (sorry to be cheesy) go accomplish your dreams? These admirers may only start small (for ex. close family and friends) but every source of funding that likes what you have to offer can publicise you by word of mouth alone!

I now see these benefits as practical and reasonable and will look into them. Only a matter of time before I become the next Picasso!

Hello world! Creative Media Lecture Overview (Week 1)

Creative media is a difficult career to follow, but what I have found is, if you love what you do, this career can be extremely rewarding.

This blog will be summarising and discussing the content covered by the online lectures by my own Overview of Industries Class. This can be found here: https://medium.com/self-directed-practitioners

This week’s content covers the topics about

How Creative Practitioners (Animators, Film makers, Graphic Artists etc.) Are The Same.


 Reasoning (preview)

I know, I shouldn’t have started with reasoning rather than reporting, But i must say, I dont actually agree with this title. I believe that each creative mind has an individual perspective to their work that is unique. For example, if you give one project to a graphic designer, and the same project to an animator, I believe they will tackle their tasks differently. This lecture states similarities between the creative fields, in which I agree that these similarities do exist, but to call each Creative “The Same” is a very disputable statement.

1 Report

I found the idea of the ‘work as play’ ethos very interesting. As well as the different advice given by Creatives in the “Inspire” video clip. Especially the ideas of keeping up with current technologies and trends.I understand now the mindset of Entrepreneurism and the difficulties of creating your own business. These include:

  • Sacrificing free time
  • Long Hours and Low pay
  • DIY learning and
  • Competitive atmospheres

2 Relating

DIY learning is extremely important in my industry. As an up and coming Graphic Designer, I need to know the basic tools, shortcuts and software capabilities that may be only accessible if I educate myself through resources like Lynda library.

I also must keep up with the latest design trends, to please clients and create successful designs.

3 Reasoning 

I find that the information presented about businesses, and work in the real world being competitive very significant. This is because as a freelance graphic designer, I compete with other designers (potentially more experienced than me) and their prices. This in itself, can be seen as a  single man business, so the ideas of entrepreneurism and long, hard hours of work can be beneficial to me in the long run.

And as stated previously, there are different points of views to be discovered in reading this article.

4 Reconstruction

The take-away from this online lecture for me is that you must be prepared and committed to a business if you ever plan on starting one.

From now on, I plan to prepare as much as I can by utilising DIY learning resources and keeping my design skills finely tuned to parallel the current trends.